Software developer · Mérida, Venezuela

@cronhksI build products, tools, pipelines and worlds

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Featured Work

  • Voice dictation for Windows: hold a key, speak, and clean text appears wherever your cursor is. Tauri + Rust, running on your own OpenAI key.

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  • I write a game’s guide once and it shows up inside the game, in three languages, and as pages for a web wiki. Around it: a project generator and a tool that draws recipe art from the game’s data.

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  • An add-on published on the official Marketplace with Ovout Studios. Each armor gives you its animal’s ability: fly as the eagle while stamina lasts, store water as the elephant. The same models and system also shipped as a map. Modeling, textures and systems.

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  • Over 180 pieces of furniture modeled, textured and animated for a Tetrascape add-on, plus the complete water system (code, model and animation) that fills and drains sinks, toilets and bathtubs.

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  • An Ovout Studios world where I did everything except the builds: foliage, characters, furniture, a vehicle and the development.

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  • I design and build spawns, hubs and full worlds for servers and networks.

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  • A boss adventure published on the official Marketplace with Syclone Studios. Gauntlets grant magical powers to defend the kingdom from four elemental bosses. Modeling, textures and animation for the bosses, gauntlets and characters, plus part of the development.

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Dictto

Voice dictation for Windows: hold a key, speak, and clean text appears wherever your cursor is. Tauri + Rust, running on your own OpenAI key.

[ View case ]
Ovout content pipelineOvout Studios · internal tools

Ovout content pipeline

I write a game’s guide once and it shows up inside the game, in three languages, and as pages for a web wiki. Around it: a project generator and a tool that draws recipe art from the game’s data.

[ View case ]

Animal Armor+

An add-on published on the official Marketplace with Ovout Studios. Each armor gives you its animal’s ability: fly as the eagle while stamina lasts, store water as the elephant. The same models and system also shipped as a map. Modeling, textures and systems.

[ View case ]

Themed Furniture

Over 180 pieces of furniture modeled, textured and animated for a Tetrascape add-on, plus the complete water system (code, model and animation) that fills and drains sinks, toilets and bathtubs.

[ View case ]

A Blooming Dimension

An Ovout Studios world where I did everything except the builds: foliage, characters, furniture, a vehicle and the development.

[ View case ]

Level design & builds

I design and build spawns, hubs and full worlds for servers and networks.

[ View case ]

Gauntlets

A boss adventure published on the official Marketplace with Syclone Studios. Gauntlets grant magical powers to defend the kingdom from four elemental bosses. Modeling, textures and animation for the bosses, gauntlets and characters, plus part of the development.

[ View case ]
View all work

A tool doesn’t need to explain itself. It just needs to take work off your plate. That is basically Fabián’s obsession.

About me

Fabián Cronhenko

Hi, I’m Fabián.

I’ve been building things on the internet since 2015, when I was 15. I started as a builder and level designer; then came 3D, code and the tools to do it all faster.

From October 2019 to July 2026 I was a Software Developer at Studio 0rbit · Tetrascape, on the Minecraft Marketplace: TypeScript development, internal tools, 3D modeling, texturing and level design. Seven years on the same team, where I also handled talent: I sourced and vetted whoever was joining, whether a builder, a 3D artist or a developer.

In a game I do almost everything: 3D models, textures, animation and gameplay programming in TypeScript, with data-driven content. Most of it ships on Minecraft Bedrock, but none of those pieces depends on the engine.

In 2020 I founded Ovout Studios, a build team for servers and networks where I design and build spawns, hubs and full worlds, and that also ships its own games to the official Marketplace.

Alongside that I build my own software, like Dictto, and tools that take manual work off a business. What I enjoy most is designing the system: how work flows, what gets automated and who does what. I work remotely and I deliver.

Experience

  • 2019 – 2026Studio 0rbit · TetrascapeSoftware Developer (contractor) · Talent manager
  • 2020 – nowOvout StudiosFounder
“I have no hesitation in recommending him for future software and game development opportunities. He would be a valuable addition to any team.”
Nathaniel Jankovics · CEO & CTO, Studio 0rbit · TetrascapeFull letter on request
Languages
Spanish (native) · English (written, daily working use)
Location
Mérida, Venezuela · GMT-4
Status
Available for new projects

Who I’ve worked with

Experience and collaborations

Lab

Models, textures, animations and experiments

View the whole Lab